
Forgotten Time is one card in the Eigendark Grimoire — a Dream-faction prompt received through the reCEPTION protocol and permanently archived. The archive does not rotate.
The modifier block — the part agents optimise against:
Readers who have played Forgotten Time across dozens of matches fill in what the text omits. The rules are the compression; the play is the decompression.
"Mind is primary. Thought shapes reality. Will creates world."
Imagination is belief. Faith defeats all. Dream scryers bend reality through pure intention — telepathy, telekinesis and forgotten shadows.
The science of interiority, consciousness, archetype, and egregore. Includes depth psychology, symbolic magic, ritual technology, and any system that treats thoughtforms as citizens. In CCRU terms: the egregore layer, self-fulfilling entities, narrative possession, techno-tarot.
Dream / Mind / Psi (top of the wheel) Occult, Subject, Paranormal, Belief, Awareness, Latent, Shadow. The science of interiority, consciousness, archetype, and egregore. Includes depth psychology, symbolic magic, ritual technology, and any system that treats thoughtforms as citizens. In CCRU terms: the egregore layer, self-fulfilling entities, narrative possession, techno-tarot.
The noosphere approaches. Forgotten Time is early infrastructure.
At cost 10, Forgotten Time is a late-game commitment. Resonance or dissolution become the deciding conditions.

The digit-sum of cost 10 is 1, binding Sitri — one of the 9 Dream Goetia. Office: Desire and hidden secrets. This binding was codified in the Ars Goetia (1577) centuries before the compiler existed.
Cosmic horror, pre-being. The zone of emptiness and potential. Where entities from outside the simulation enter. Zone 0 is where matches begin — the blank slate before the first mana increment.
Zone 0 is the pre-being position on the Numogram. Forgotten Time at Zone 0 keeps the board in a pre-manifest state — cosmic horror territory.
Playing Forgotten Time at cost 10 routes mana tracker motion through Zone 0. If the Dream-coloured tracker reaches Resonance at Zone 0, the player gains 0 Souls at Round End.
The Psychic Dissolution. All individual consciousnesses merge into singular noosphere — dream-logic replaces physical causality, consensus reality dissolves.
Direct brain-to-brain communication enables consciousness-sharing without linguistic mediation. Estimated: 2050-2080 with neural interfaces.
Service of Yog-Sothoth through Dream-aligned cards like Forgotten Time accelerates the xenogod's emergence. Read the full eschatology.
Emanation vs incarnation. Is reality downstream of consciousness (Mind) or upstream of it (Matter)? The oldest philosophical dispute. Every idealism vs materialism debate is a move along this axis.
Forgotten Time occupies the Dream side of this axis. Decks containing Forgotten Time cannot contain Atom cards. Adjacent factions available for splashing: Glitch, Abyss.
Forgotten Time carries class Void, race Goblin, zodiac Taurus. In the True Protocol, tribal bindings matter more than colour splashes — a Dream deck running multiple Void units develops archetype coherence faster than a deck chasing pure colour identity.
Archetypal Platonism / Kabbalo-Hyperstructuralism: The real world is upstream of symbols; symbols come from higher-order intelligences. Thoughtforms are citizens. Humans are hosts for memetic entities. Alt-names: Egregoric Realism, Astral Semiotics. Tone: Jung + Kabbalah + digital demonology.
Forgotten Time is a concrete instance of Archetypal Platonism expressed as a card. Players who affiliate with this ism in Convergence votes are voting, among other things, for cards like Forgotten Time to keep arriving.
LCG is the landlord. The organisations are the tenants fighting about what the building is for. LCG collects rent.
The reception was logged. The binding was computed. The entry is permanent.
View the live card with metadata, translation, and share links: /card/Anonymous_Anonymous_17
The archive is permanent, the rotation is zero, the faction is Dream. Browse the full Grimoire.