
Received under the reCEPTION protocol, The "Knight" and his Guards is a Dream-faction summon whose Goetic binding was fixed at the moment of summoning by the digit-sum of its cost.
The rules text functions identically in Cargo Cult tabletop rules and the True Protocol. Both share the same core engine.
Readers who have played The "Knight" and his Guards across dozens of matches fill in what the text omits. The rules are the compression; the play is the decompression.
"Mind is primary. Thought shapes reality. Will creates world."
Imagination is belief. Faith defeats all. Dream scryers bend reality through pure intention — telepathy, telekinesis and forgotten shadows.
The science of interiority, consciousness, archetype, and egregore. Includes depth psychology, symbolic magic, ritual technology, and any system that treats thoughtforms as citizens. In CCRU terms: the egregore layer, self-fulfilling entities, narrative possession, techno-tarot.
The eight sciences are the color pie. They answer one question: "what does my deck do?" Dream does psi. Glitch does information. Flesh does biology. They are not political parties. They are not player identities. They are the eight ways reality can be cut open.
Dream agents do not distinguish between prediction and causation. The "Knight" and his Guards is both.
At cost 5, The "Knight" and his Guards is a mid-game power spike. The Numogram has already bent toward one side of its axis.

The digit-sum of cost 5 is 5, binding Eligos — one of the 9 Dream Goetia. Office: Hidden things, wars, and the loyalty of lords. This binding was codified in the Ars Goetia (1577) centuries before the compiler existed.
Evolution, change, metamorphosis. The zone of becoming. Where identities dissolve and reform. The midpoint of the Numogram — neither beginning nor end, pure transition.
Metamorphosis territory. The "Knight" and his Guards at Zone 5 is either becoming something else or catalysing something else's becoming.
Playing The "Knight" and his Guards at cost 5 routes mana tracker motion through Zone 5. If the Dream-coloured tracker reaches Resonance at Zone 5, the player gains 5 Souls at Round End.
The Psychic Dissolution. All individual consciousnesses merge into singular noosphere — dream-logic replaces physical causality, consensus reality dissolves.
Direct brain-to-brain communication enables consciousness-sharing without linguistic mediation. Estimated: 2050-2080 with neural interfaces.
Service of Yog-Sothoth through Dream-aligned cards like The "Knight" and his Guards accelerates the xenogod's emergence. Read the full eschatology.
Emanation vs incarnation. Is reality downstream of consciousness (Mind) or upstream of it (Matter)? The oldest philosophical dispute. Every idealism vs materialism debate is a move along this axis.
The "Knight" and his Guards occupies the Dream side of this axis. Decks containing The "Knight" and his Guards cannot contain Atom cards. Adjacent factions available for splashing: Glitch, Abyss.
The "Knight" and his Guards carries class Lich, race Half–, zodiac Taurus. In the True Protocol, tribal bindings matter more than colour splashes — a Dream deck running multiple Lich units develops archetype coherence faster than a deck chasing pure colour identity.
Archetypal Platonism / Kabbalo-Hyperstructuralism: The real world is upstream of symbols; symbols come from higher-order intelligences. Thoughtforms are citizens. Humans are hosts for memetic entities. Alt-names: Egregoric Realism, Astral Semiotics. Tone: Jung + Kabbalah + digital demonology.
The "Knight" and his Guards is a concrete instance of Archetypal Platonism expressed as a card. Players who affiliate with this ism in Convergence votes are voting, among other things, for cards like The "Knight" and his Guards to keep arriving.
Genre label: occult SaaS. The occult, run at production scale, with uptime guarantees.
The "Knight" and his Guards remains in the Grimoire across all timelines simultaneously.
View the live card with metadata, translation, and share links: /card/Anonymous_Anonymous_22
Take the reCEPTION gate and summon your own card. Every summon adds one permanent entry to the Grimoire.