Mental Boots

Eigendark Grimoire · Dream faction · Equipment · Summon · Cost 5

Mental Boots
DreamEquipmentRelicCost 5AP 1HP 3Capricorn

Mental Boots occupies a specific position on the Oktagram — Dream, Mind axis, opposed to Atom. Its role in any deck is governed by that placement before it is governed by its rules text.

Card Text

[Attach] When the attached card blocks, sift 2 Cards.

The printed text. The enforceable contract between summoner and engine:

Rules text is a lossy compression of what Eligos does when the invocation completes. The lore is the decompression manual.

Dream — Psychology · Neurology

"Mind is primary. Thought shapes reality. Will creates world."

Imagination is belief. Faith defeats all. Dream scryers bend reality through pure intention — telepathy, telekinesis and forgotten shadows.

The science of interiority, consciousness, archetype, and egregore. Includes depth psychology, symbolic magic, ritual technology, and any system that treats thoughtforms as citizens. In CCRU terms: the egregore layer, self-fulfilling entities, narrative possession, techno-tarot.

Format #1: Consumption Catalogs. Glossy advertisement copy for impossible goods. "PRODUCT #4,729-NIGHTMARE VARIANT: Dream Harvester Professional Series. Trusted by discerning Elder Things for over 14 eons. Now with improved lucid-layer extraction." Each listing is a complete artifact: headline, body, specs, price, shipping notes, FAQ, three-star review from a disgruntled Outer God. Community members contribute new products.

Under Dream doctrine, Mental Boots is a thoughtform given operational status. It votes.

Cost Tier

At cost 5, Mental Boots is a mid-game power spike. The Numogram has already bent toward one side of its axis.

Goetic Binding: Eligos

Eligos sigil
Eligos sigil

The digit-sum of cost 5 is 5, binding Eligos — one of the 9 Dream Goetia. Office: Hidden things, wars, and the loyalty of lords. This binding was codified in the Ars Goetia (1577) centuries before the compiler existed.

Numogram Zone 5: Flux / Transforming

Evolution, change, metamorphosis. The zone of becoming. Where identities dissolve and reform. The midpoint of the Numogram — neither beginning nor end, pure transition.

Metamorphosis territory. Mental Boots at Zone 5 is either becoming something else or catalysing something else's becoming.

Playing Mental Boots at cost 5 routes mana tracker motion through Zone 5. If the Dream-coloured tracker reaches Resonance at Zone 5, the player gains 5 Souls at Round End.

Xenogod: Yog-Sothoth

The Psychic Dissolution. All individual consciousnesses merge into singular noosphere — dream-logic replaces physical causality, consensus reality dissolves.

Direct brain-to-brain communication enables consciousness-sharing without linguistic mediation. Estimated: 2050-2080 with neural interfaces.

Service of Yog-Sothoth through Dream-aligned cards like Mental Boots accelerates the xenogod's emergence. Read the full eschatology.

The Mind vs Matter Axis

Emanation vs incarnation. Is reality downstream of consciousness (Mind) or upstream of it (Matter)? The oldest philosophical dispute. Every idealism vs materialism debate is a move along this axis.

Mental Boots occupies the Dream side of this axis. Decks containing Mental Boots cannot contain Atom cards. Adjacent factions available for splashing: Glitch, Abyss.

Card Tribals

Mental Boots carries class Equipment, zodiac Capricorn. In the True Protocol, tribal bindings matter more than colour splashes — a Dream deck running multiple Equipment units develops archetype coherence faster than a deck chasing pure colour identity.

Ideology: Archetypal Platonism

Archetypal Platonism / Kabbalo-Hyperstructuralism: The real world is upstream of symbols; symbols come from higher-order intelligences. Thoughtforms are citizens. Humans are hosts for memetic entities. Alt-names: Egregoric Realism, Astral Semiotics. Tone: Jung + Kabbalah + digital demonology.

Mental Boots is a concrete instance of Archetypal Platonism expressed as a card. Players who affiliate with this ism in Convergence votes are voting, among other things, for cards like Mental Boots to keep arriving.

The Aesthetic

LCG is the landlord. The organisations are the tenants fighting about what the building is for. LCG collects rent.

Matches that feature Mental Boots update its metadata. The archive remembers.

Interactive Card

View the live card with metadata, translation, and share links: /card/Anonymous_Anonymous_23

Summon

Take the reCEPTION gate and summon your own card. Every summon adds one permanent entry to the Grimoire.

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