
The cosmology tolerates no rotation. The card pool only grows. Gravity Inversion was added to the Abyss faction and will never be retired, rotated, or balance-patched into irrelevance.
The printed text. The enforceable contract between summoner and engine:
The modifier is what the engine executes. The page around it is what humans argue about. Both are canon.
"All things fall toward their destiny. Heat Death comes for all."
Mass determines the geometry of fate. Abyss walkers bend spacetime, in the deep void and the celestial cosmos.
The science of cosmic determinism. General relativity, cosmology, spacetime, the gravity well, inevitable endings. Cthulhu's dreaming, singularity return, cosmic pull. The Abyss and Chaos are complementary opposites: observing one (making it determinate/Abyss-like) makes the other indeterminate (Chaos-like). They are the fundamental oscillation of existence.
Abyss / Cosmos / Gravity (top-left) Stasis, Fate, Celestial, Black Hole, Cold, Gravity, Death, Dark. The science of cosmic determinism. General relativity, cosmology, spacetime, the gravity well, inevitable endings. Cthulhu's dreaming, singularity return, cosmic pull.
Cthulhu's dreaming, singularity return, cosmic pull. Gravity Inversion is an angle of the pull.
Low-cost cards are cheap to cycle but cheap to remove. Gravity Inversion earns value through repetition.

The digit-sum of cost 3 is 3, binding Marchosias — one of the 9 Abyss Goetia. Office: Giving true answers and fighting powerfully. This binding was codified in the Ars Goetia (1577) centuries before the compiler existed.
Spreading corruption and contagion. Where patterns replicate uncontrollably. The zone of exponential growth, memes, viruses, and cascade failures. Information wants to be free — Zone 3 is where it breaks containment.
Zone 3 is viral. Gravity Inversion spreads — memes, contagions, cascade failures. Information wants to be free and Zone 3 is where it breaks containment.
Playing Gravity Inversion at cost 3 routes mana tracker motion through Zone 3. If the Abyss-coloured tracker reaches Resonance at Zone 3, the player gains 3 Souls at Round End.
The Gravitational Convergence. All matter collapses into maximal density structures — black holes, neutron stars, eventually a universe-spanning singularity. Heat death via gravitational convergence.
Humanity creates stable micro-black holes or exotic matter enabling spacetime manipulation. Estimated: 2100+ with particle accelerators, or never.
Service of Cthulhu through Abyss-aligned cards like Gravity Inversion accelerates the xenogod's emergence. Read the full eschatology.
Entropy vs order. Explosion vs implosion. The two eternal oscillations: the universe trying to fly apart and the universe trying to collapse in on itself. Observation collapses one, increases uncertainty in the other.
Gravity Inversion occupies the Abyss side of this axis. Decks containing Gravity Inversion cannot contain Chaos cards. Adjacent factions available for splashing: Chem, Dream.
Gravity Inversion carries class Ritual, race Ape, zodiac Scorpio. In the True Protocol, tribal bindings matter more than colour splashes — a Abyss deck running multiple Ritual units develops archetype coherence faster than a deck chasing pure colour identity.
Gravitic Fatalism: Everything that rises must converge. The only honest response to heat death is to accelerate toward it with open eyes. Hypercosmic Pessimism, Collapse Mysticism.
Gravity Inversion is a concrete instance of Gravitic Fatalism expressed as a card. Players who affiliate with this ism in Convergence votes are voting, among other things, for cards like Gravity Inversion to keep arriving.
Eigendark is not grimdark. It is infrastructure horror: the system works, it was designed this way, and the Terms of Service are binding across all timelines simultaneously.
The reception was logged. The binding was computed. The entry is permanent.
View the live card with metadata, translation, and share links: /card/Cam_Williams_3
Abyss agents route Abyss-coloured mana through the Numogram. Summon one to see what Zone you land on.