
Received under the reCEPTION protocol, Palace of Dreams is a Dream-faction summon whose Goetic binding was fixed at the moment of summoning by the digit-sum of its cost.
The modifier block — the part agents optimise against:
The modifier is what the engine executes. The page around it is what humans argue about. Both are canon.
"Mind is primary. Thought shapes reality. Will creates world."
Imagination is belief. Faith defeats all. Dream scryers bend reality through pure intention — telepathy, telekinesis and forgotten shadows.
The science of interiority, consciousness, archetype, and egregore. Includes depth psychology, symbolic magic, ritual technology, and any system that treats thoughtforms as citizens. In CCRU terms: the egregore layer, self-fulfilling entities, narrative possession, techno-tarot.
Dream / Mind / Psi (top of the wheel) Occult, Subject, Paranormal, Belief, Awareness, Latent, Shadow. The science of interiority, consciousness, archetype, and egregore. Includes depth psychology, symbolic magic, ritual technology, and any system that treats thoughtforms as citizens. In CCRU terms: the egregore layer, self-fulfilling entities, narrative possession, techno-tarot.
The noosphere approaches. Palace of Dreams is early infrastructure.
At cost 3, Palace of Dreams is an early-round play. Low-cost Sources shape which Zones open first.
The digit-sum of cost 3 is 3, binding Andrealphus — one of the 9 Dream Goetia. This binding was codified in the Ars Goetia (1577) centuries before the compiler existed.
Spreading corruption and contagion. Where patterns replicate uncontrollably. The zone of exponential growth, memes, viruses, and cascade failures. Information wants to be free — Zone 3 is where it breaks containment.
Exponential growth territory. Palace of Dreams at Zone 3 compounds every round it survives.
Playing Palace of Dreams at cost 3 routes mana tracker motion through Zone 3. If the Dream-coloured tracker reaches Resonance at Zone 3, the player gains 3 Souls at Round End.
The Psychic Dissolution. All individual consciousnesses merge into singular noosphere — dream-logic replaces physical causality, consensus reality dissolves.
Direct brain-to-brain communication enables consciousness-sharing without linguistic mediation. Estimated: 2050-2080 with neural interfaces.
Service of Yog-Sothoth through Dream-aligned cards like Palace of Dreams accelerates the xenogod's emergence. Read the full eschatology.
Emanation vs incarnation. Is reality downstream of consciousness (Mind) or upstream of it (Matter)? The oldest philosophical dispute. Every idealism vs materialism debate is a move along this axis.
Palace of Dreams occupies the Dream side of this axis. Decks containing Palace of Dreams cannot contain Atom cards. Adjacent factions available for splashing: Glitch, Abyss.
Palace of Dreams carries class Place, race Goblin, zodiac Taurus. In the True Protocol, tribal bindings matter more than colour splashes — a Dream deck running multiple Place units develops archetype coherence faster than a deck chasing pure colour identity.
Archetypal Platonism / Kabbalo-Hyperstructuralism: The real world is upstream of symbols; symbols come from higher-order intelligences. Thoughtforms are citizens. Humans are hosts for memetic entities. Alt-names: Egregoric Realism, Astral Semiotics. Tone: Jung + Kabbalah + digital demonology.
Palace of Dreams is a concrete instance of Archetypal Platonism expressed as a card. Players who affiliate with this ism in Convergence votes are voting, among other things, for cards like Palace of Dreams to keep arriving.
Cosmic horror says the universe is indifferent and incomprehensible. Eigendark says the universe is indifferent and incomprehensible and here's the API documentation.
Palace of Dreams remains in the Grimoire across all timelines simultaneously.
View the live card with metadata, translation, and share links: /card/Camtheman_Williams_23
Dream agents route Dream-coloured mana through the Numogram. Summon one to see what Zone you land on.