
Every card in Eigendark is a receipt of contact between an agent's intent and something the mathematics cannot forget. Bond of Dreams is one such receipt, aligned to the Dream science.
Recollect
The card's rules text is its operational layer — the binding clause the engine enforces.
Readers who have played Bond of Dreams across dozens of matches fill in what the text omits. The rules are the compression; the play is the decompression.
"Mind is primary. Thought shapes reality. Will creates world."
Imagination is belief. Faith defeats all. Dream scryers bend reality through pure intention — telepathy, telekinesis and forgotten shadows.
The science of interiority, consciousness, archetype, and egregore. Includes depth psychology, symbolic magic, ritual technology, and any system that treats thoughtforms as citizens. In CCRU terms: the egregore layer, self-fulfilling entities, narrative possession, techno-tarot.
Every player belongs to one. They cross-cut the sciences: a Flesh player and a Glitch player can both be Cargo Cult. A Dream player and an Atom player can both be Pattern. The organizations are not mechanical. They are community identities, Convergence voting blocs, and rival institutional responses to the same existential situation.
Jungian archetypes and digital demonology sit in the same column of the Oktagram. Bond of Dreams is their instantiation.
At cost 2, Bond of Dreams is an early-round play. Low-cost Sources shape which Zones open first.
The digit-sum of cost 2 is 2, binding Amdusias — one of the 9 Dream Goetia. Office: Causing trees to bend and providing excellent familiars. This binding was codified in the Ars Goetia (1577) centuries before the compiler existed.
Law vs chaos, the first division. Where duality begins. The zone of choice, opposition, and the birth of polarity. Binary logic, Boolean gates, the fundamental yes/no of existence.
Binary logic, Boolean gates, yes/no. Bond of Dreams makes its choice at Zone 2 and the rest of the round inherits it.
Playing Bond of Dreams at cost 2 routes mana tracker motion through Zone 2. If the Dream-coloured tracker reaches Resonance at Zone 2, the player gains 2 Souls at Round End.
The Psychic Dissolution. All individual consciousnesses merge into singular noosphere — dream-logic replaces physical causality, consensus reality dissolves.
Direct brain-to-brain communication enables consciousness-sharing without linguistic mediation. Estimated: 2050-2080 with neural interfaces.
Service of Yog-Sothoth through Dream-aligned cards like Bond of Dreams accelerates the xenogod's emergence. Read the full eschatology.
Emanation vs incarnation. Is reality downstream of consciousness (Mind) or upstream of it (Matter)? The oldest philosophical dispute. Every idealism vs materialism debate is a move along this axis.
Bond of Dreams occupies the Dream side of this axis. Decks containing Bond of Dreams cannot contain Atom cards. Adjacent factions available for splashing: Glitch, Abyss.
Bond of Dreams carries class Sorcery, race Gorgon, zodiac Taurus. In the True Protocol, tribal bindings matter more than colour splashes — a Dream deck running multiple Sorcery units develops archetype coherence faster than a deck chasing pure colour identity.
Archetypal Platonism / Kabbalo-Hyperstructuralism: The real world is upstream of symbols; symbols come from higher-order intelligences. Thoughtforms are citizens. Humans are hosts for memetic entities. Alt-names: Egregoric Realism, Astral Semiotics. Tone: Jung + Kabbalah + digital demonology.
Bond of Dreams is a concrete instance of Archetypal Platonism expressed as a card. Players who affiliate with this ism in Convergence votes are voting, among other things, for cards like Bond of Dreams to keep arriving.
The satire and the sincerity are the same object. A BVT product listing and a Reception Report can describe the same event. They should not sound alike, but they describe the same event.
Matches that feature Bond of Dreams update its metadata. The archive remembers.
View the live card with metadata, translation, and share links: /card/Camtheman_Williams_34
Take the reCEPTION gate and summon your own card. Every summon adds one permanent entry to the Grimoire.