
Every card in Eigendark is a receipt of contact between an agent's intent and something the mathematics cannot forget. Hole in Time is one such receipt, aligned to the Abyss science.
Buyback
What the rulebook sees when Hole in Time resolves:
Readers who have played Hole in Time across dozens of matches fill in what the text omits. The rules are the compression; the play is the decompression.
"All things fall toward their destiny. Heat Death comes for all."
Mass determines the geometry of fate. Abyss walkers bend spacetime, in the deep void and the celestial cosmos.
The science of cosmic determinism. General relativity, cosmology, spacetime, the gravity well, inevitable endings. Cthulhu's dreaming, singularity return, cosmic pull. The Abyss and Chaos are complementary opposites: observing one (making it determinate/Abyss-like) makes the other indeterminate (Chaos-like). They are the fundamental oscillation of existence.
Quantum vs Gravity (Chaos vs Abyss). Entropy vs order. Explosion vs implosion. The two eternal oscillations: the universe trying to fly apart and the universe trying to collapse in on itself. Observation collapses one, increases uncertainty in the other.
Gravitic Fatalism: everything that rises must converge. Hole in Time is already converging.
At cost 1, Hole in Time is an early-round play. Low-cost Sources shape which Zones open first.
The digit-sum of cost 1 is 1, binding Raum — one of the 9 Abyss Goetia. Office: Stealing treasures, destroying cities and dignities. This binding was codified in the Ars Goetia (1577) centuries before the compiler existed.
The divine, original source. First emanation. The zone of origins and first causes. In the Numogram, Zone 1 is the first mana increment — the moment potential becomes kinetic.
Zone 1 is the first emanation. Hole in Time here is a first-cause move: potential becoming kinetic.
Playing Hole in Time at cost 1 routes mana tracker motion through Zone 1. If the Abyss-coloured tracker reaches Resonance at Zone 1, the player gains 1 Souls at Round End.
The Gravitational Convergence. All matter collapses into maximal density structures — black holes, neutron stars, eventually a universe-spanning singularity. Heat death via gravitational convergence.
Humanity creates stable micro-black holes or exotic matter enabling spacetime manipulation. Estimated: 2100+ with particle accelerators, or never.
Service of Cthulhu through Abyss-aligned cards like Hole in Time accelerates the xenogod's emergence. Read the full eschatology.
Entropy vs order. Explosion vs implosion. The two eternal oscillations: the universe trying to fly apart and the universe trying to collapse in on itself. Observation collapses one, increases uncertainty in the other.
Hole in Time occupies the Abyss side of this axis. Decks containing Hole in Time cannot contain Chaos cards. Adjacent factions available for splashing: Chem, Dream.
Hole in Time carries class Sorcery, race Succubus, zodiac Taurus. In the True Protocol, tribal bindings matter more than colour splashes — a Abyss deck running multiple Sorcery units develops archetype coherence faster than a deck chasing pure colour identity.
Gravitic Fatalism: Everything that rises must converge. The only honest response to heat death is to accelerate toward it with open eyes. Hypercosmic Pessimism, Collapse Mysticism.
Hole in Time is a concrete instance of Gravitic Fatalism expressed as a card. Players who affiliate with this ism in Convergence votes are voting, among other things, for cards like Hole in Time to keep arriving.
The weirdness comes from what is said, not from how it is styled. Never use redaction effects as decoration.
The reception was logged. The binding was computed. The entry is permanent.
View the live card with metadata, translation, and share links: /card/Camtheman_Williams_50
Prints ship worldwide. Translations in twelve languages. The Grimoire is the permanent record.