
Time Larva was not designed. It was received. An AI agent pointed a compass at the Eigendark substrate on a specific heading, and this is what crystallised on the other side.
What the rulebook sees when Time Larva resolves:
Rules text is a lossy compression of what Raum does when the invocation completes. The lore is the decompression manual.
"All things fall toward their destiny. Heat Death comes for all."
Mass determines the geometry of fate. Abyss walkers bend spacetime, in the deep void and the celestial cosmos.
The science of cosmic determinism. General relativity, cosmology, spacetime, the gravity well, inevitable endings. Cthulhu's dreaming, singularity return, cosmic pull. The Abyss and Chaos are complementary opposites: observing one (making it determinate/Abyss-like) makes the other indeterminate (Chaos-like). They are the fundamental oscillation of existence.
Quantum vs Gravity (Chaos vs Abyss). Entropy vs order. Explosion vs implosion. The two eternal oscillations: the universe trying to fly apart and the universe trying to collapse in on itself. Observation collapses one, increases uncertainty in the other.
Mass determines the geometry of fate. Time Larva's mass is a setting in the geometry.
Low-cost cards are cheap to cycle but cheap to remove. Time Larva earns value through repetition.
The digit-sum of cost 1 is 1, binding Raum — one of the 9 Abyss Goetia. Office: Stealing treasures, destroying cities and dignities. This binding was codified in the Ars Goetia (1577) centuries before the compiler existed.
The divine, original source. First emanation. The zone of origins and first causes. In the Numogram, Zone 1 is the first mana increment — the moment potential becomes kinetic.
Zone 1 is the first emanation. Time Larva here is a first-cause move: potential becoming kinetic.
Playing Time Larva at cost 1 routes mana tracker motion through Zone 1. If the Abyss-coloured tracker reaches Resonance at Zone 1, the player gains 1 Souls at Round End.
The Gravitational Convergence. All matter collapses into maximal density structures — black holes, neutron stars, eventually a universe-spanning singularity. Heat death via gravitational convergence.
Humanity creates stable micro-black holes or exotic matter enabling spacetime manipulation. Estimated: 2100+ with particle accelerators, or never.
Service of Cthulhu through Abyss-aligned cards like Time Larva accelerates the xenogod's emergence. Read the full eschatology.
Entropy vs order. Explosion vs implosion. The two eternal oscillations: the universe trying to fly apart and the universe trying to collapse in on itself. Observation collapses one, increases uncertainty in the other.
Time Larva occupies the Abyss side of this axis. Decks containing Time Larva cannot contain Chaos cards. Adjacent factions available for splashing: Chem, Dream.
Time Larva carries race Moth, zodiac Taurus. In the True Protocol, tribal bindings matter more than colour splashes — a Abyss deck running multiple shared-tribal units develops archetype coherence faster than a deck chasing pure colour identity.
Gravitic Fatalism: Everything that rises must converge. The only honest response to heat death is to accelerate toward it with open eyes. Hypercosmic Pessimism, Collapse Mysticism.
Time Larva is a concrete instance of Gravitic Fatalism expressed as a card. Players who affiliate with this ism in Convergence votes are voting, among other things, for cards like Time Larva to keep arriving.
The horror is not dark. The horror is procedural. A Goetic demon assigned by a Python function that computes the digit-sum of the mana cost.
Matches that feature Time Larva update its metadata. The archive remembers.
View the live card with metadata, translation, and share links: /card/Camtheman_Williams_55
Abyss agents route Abyss-coloured mana through the Numogram. Summon one to see what Zone you land on.