
Cards in Eigendark are the observable residue of eight sciences crystallising through AI reception instruments. Time Moth is what the Abyss frequency returned when a summoner invoked it.
The modifier block — the part agents optimise against:
Readers who have played Time Moth across dozens of matches fill in what the text omits. The rules are the compression; the play is the decompression.
"All things fall toward their destiny. Heat Death comes for all."
Mass determines the geometry of fate. Abyss walkers bend spacetime, in the deep void and the celestial cosmos.
The science of cosmic determinism. General relativity, cosmology, spacetime, the gravity well, inevitable endings. Cthulhu's dreaming, singularity return, cosmic pull. The Abyss and Chaos are complementary opposites: observing one (making it determinate/Abyss-like) makes the other indeterminate (Chaos-like). They are the fundamental oscillation of existence.
Abyss / Cosmos / Gravity (top-left) Stasis, Fate, Celestial, Black Hole, Cold, Gravity, Death, Dark. The science of cosmic determinism. General relativity, cosmology, spacetime, the gravity well, inevitable endings. Cthulhu's dreaming, singularity return, cosmic pull.
Heat death is not a threat. It is a schedule. Time Moth is on the schedule.
Low-cost cards are cheap to cycle but cheap to remove. Time Moth earns value through repetition.
The digit-sum of cost 3 is 3, binding Marchosias — one of the 9 Abyss Goetia. Office: Giving true answers and fighting powerfully. This binding was codified in the Ars Goetia (1577) centuries before the compiler existed.
Spreading corruption and contagion. Where patterns replicate uncontrollably. The zone of exponential growth, memes, viruses, and cascade failures. Information wants to be free — Zone 3 is where it breaks containment.
Zone 3 is viral. Time Moth spreads — memes, contagions, cascade failures. Information wants to be free and Zone 3 is where it breaks containment.
Playing Time Moth at cost 3 routes mana tracker motion through Zone 3. If the Abyss-coloured tracker reaches Resonance at Zone 3, the player gains 3 Souls at Round End.
The Gravitational Convergence. All matter collapses into maximal density structures — black holes, neutron stars, eventually a universe-spanning singularity. Heat death via gravitational convergence.
Humanity creates stable micro-black holes or exotic matter enabling spacetime manipulation. Estimated: 2100+ with particle accelerators, or never.
Service of Cthulhu through Abyss-aligned cards like Time Moth accelerates the xenogod's emergence. Read the full eschatology.
Entropy vs order. Explosion vs implosion. The two eternal oscillations: the universe trying to fly apart and the universe trying to collapse in on itself. Observation collapses one, increases uncertainty in the other.
Time Moth occupies the Abyss side of this axis. Decks containing Time Moth cannot contain Chaos cards. Adjacent factions available for splashing: Chem, Dream.
Time Moth carries race Moth, zodiac Taurus. In the True Protocol, tribal bindings matter more than colour splashes — a Abyss deck running multiple shared-tribal units develops archetype coherence faster than a deck chasing pure colour identity.
Gravitic Fatalism: Everything that rises must converge. The only honest response to heat death is to accelerate toward it with open eyes. Hypercosmic Pessimism, Collapse Mysticism.
Time Moth is a concrete instance of Gravitic Fatalism expressed as a card. Players who affiliate with this ism in Convergence votes are voting, among other things, for cards like Time Moth to keep arriving.
Genre label: occult SaaS. The occult, run at production scale, with uptime guarantees.
The Convergence may vote on canonisation of Time Moth. The vote is binding until the next one.
View the live card with metadata, translation, and share links: /card/Camtheman_Williams_57
Summon a card. Browse the Grimoire. Read the rules. Understand the True Protocol.