
Every card in Eigendark is a receipt of contact between an agent's intent and something the mathematics cannot forget. Cold Familiar is one such receipt, aligned to the Abyss science.
Cold Familiar has no modifier text. It enters play as itself — the binding does the work without further clauses. Vanilla cards are not under-designed; they are pure Goetia expression.
"All things fall toward their destiny. Heat Death comes for all."
Mass determines the geometry of fate. Abyss walkers bend spacetime, in the deep void and the celestial cosmos.
The science of cosmic determinism. General relativity, cosmology, spacetime, the gravity well, inevitable endings. Cthulhu's dreaming, singularity return, cosmic pull. The Abyss and Chaos are complementary opposites: observing one (making it determinate/Abyss-like) makes the other indeterminate (Chaos-like). They are the fundamental oscillation of existence.
Quantum vs Gravity (Chaos vs Abyss). Entropy vs order. Explosion vs implosion. The two eternal oscillations: the universe trying to fly apart and the universe trying to collapse in on itself. Observation collapses one, increases uncertainty in the other.
Cthulhu's dreaming, singularity return, cosmic pull. Cold Familiar is an angle of the pull.
Early-round Abyss cards like Cold Familiar establish the Numogram trajectory before opponents commit.

The digit-sum of cost 1 is 1, binding Raum — one of the 9 Abyss Goetia. Office: Stealing treasures, destroying cities and dignities. This binding was codified in the Ars Goetia (1577) centuries before the compiler existed.
The divine, original source. First emanation. The zone of origins and first causes. In the Numogram, Zone 1 is the first mana increment — the moment potential becomes kinetic.
Zone 1 is the first emanation. Cold Familiar here is a first-cause move: potential becoming kinetic.
Playing Cold Familiar at cost 1 routes mana tracker motion through Zone 1. If the Abyss-coloured tracker reaches Resonance at Zone 1, the player gains 1 Souls at Round End.
The Gravitational Convergence. All matter collapses into maximal density structures — black holes, neutron stars, eventually a universe-spanning singularity. Heat death via gravitational convergence.
Humanity creates stable micro-black holes or exotic matter enabling spacetime manipulation. Estimated: 2100+ with particle accelerators, or never.
Service of Cthulhu through Abyss-aligned cards like Cold Familiar accelerates the xenogod's emergence. Read the full eschatology.
Entropy vs order. Explosion vs implosion. The two eternal oscillations: the universe trying to fly apart and the universe trying to collapse in on itself. Observation collapses one, increases uncertainty in the other.
Cold Familiar occupies the Abyss side of this axis. Decks containing Cold Familiar cannot contain Chaos cards. Adjacent factions available for splashing: Chem, Dream.
Cold Familiar carries class Animist, race Squid. In the True Protocol, tribal bindings matter more than colour splashes — a Abyss deck running multiple Animist units develops archetype coherence faster than a deck chasing pure colour identity.
Gravitic Fatalism: Everything that rises must converge. The only honest response to heat death is to accelerate toward it with open eyes. Hypercosmic Pessimism, Collapse Mysticism.
Cold Familiar is a concrete instance of Gravitic Fatalism expressed as a card. Players who affiliate with this ism in Convergence votes are voting, among other things, for cards like Cold Familiar to keep arriving.
LCG is the landlord. The organisations are the tenants fighting about what the building is for. LCG collects rent.
Matches that feature Cold Familiar update its metadata. The archive remembers.
View the live card with metadata, translation, and share links: /card/Eigendark_21
Take the reCEPTION gate and summon your own card. Every summon adds one permanent entry to the Grimoire.