
Dead Memories occupies a specific position on the Oktagram — Dream, Mind axis, opposed to Atom. Its role in any deck is governed by that placement before it is governed by its rules text.
The printed text. The enforceable contract between summoner and engine:
Readers who have played Dead Memories across dozens of matches fill in what the text omits. The rules are the compression; the play is the decompression.
"Mind is primary. Thought shapes reality. Will creates world."
Imagination is belief. Faith defeats all. Dream scryers bend reality through pure intention — telepathy, telekinesis and forgotten shadows.
The science of interiority, consciousness, archetype, and egregore. Includes depth psychology, symbolic magic, ritual technology, and any system that treats thoughtforms as citizens. In CCRU terms: the egregore layer, self-fulfilling entities, narrative possession, techno-tarot.
Every player belongs to one. They cross-cut the sciences: a Flesh player and a Glitch player can both be Cargo Cult. A Dream player and an Atom player can both be Pattern. The organizations are not mechanical. They are community identities, Convergence voting blocs, and rival institutional responses to the same existential situation.
Dream treats symbols as citizens. Dead Memories is a citizen on the faction census.
At cost 2, Dead Memories is an early-round play. Low-cost Sources shape which Zones open first.

The digit-sum of cost 2 is 2, binding Amdusias — one of the 9 Dream Goetia. Office: Causing trees to bend and providing excellent familiars. This binding was codified in the Ars Goetia (1577) centuries before the compiler existed.
Law vs chaos, the first division. Where duality begins. The zone of choice, opposition, and the birth of polarity. Binary logic, Boolean gates, the fundamental yes/no of existence.
Binary logic, Boolean gates, yes/no. Dead Memories makes its choice at Zone 2 and the rest of the round inherits it.
Playing Dead Memories at cost 2 routes mana tracker motion through Zone 2. If the Dream-coloured tracker reaches Resonance at Zone 2, the player gains 2 Souls at Round End.
The Psychic Dissolution. All individual consciousnesses merge into singular noosphere — dream-logic replaces physical causality, consensus reality dissolves.
Direct brain-to-brain communication enables consciousness-sharing without linguistic mediation. Estimated: 2050-2080 with neural interfaces.
Service of Yog-Sothoth through Dream-aligned cards like Dead Memories accelerates the xenogod's emergence. Read the full eschatology.
Emanation vs incarnation. Is reality downstream of consciousness (Mind) or upstream of it (Matter)? The oldest philosophical dispute. Every idealism vs materialism debate is a move along this axis.
Dead Memories occupies the Dream side of this axis. Decks containing Dead Memories cannot contain Atom cards. Adjacent factions available for splashing: Glitch, Abyss.
Dead Memories carries class Consecration, race Lunatic. In the True Protocol, tribal bindings matter more than colour splashes — a Dream deck running multiple Consecration units develops archetype coherence faster than a deck chasing pure colour identity.
Archetypal Platonism / Kabbalo-Hyperstructuralism: The real world is upstream of symbols; symbols come from higher-order intelligences. Thoughtforms are citizens. Humans are hosts for memetic entities. Alt-names: Egregoric Realism, Astral Semiotics. Tone: Jung + Kabbalah + digital demonology.
Dead Memories is a concrete instance of Archetypal Platonism expressed as a card. Players who affiliate with this ism in Convergence votes are voting, among other things, for cards like Dead Memories to keep arriving.
LCG is the landlord. The organisations are the tenants fighting about what the building is for. LCG collects rent.
Dead Memories remains in the Grimoire across all timelines simultaneously.
View the live card with metadata, translation, and share links: /card/Eigendark_27
Take the reCEPTION gate and summon your own card. Every summon adds one permanent entry to the Grimoire.