Bio-Esotericism: Gnostic biology, esoteric evolution, Schopenhauer + CRISPR. Genes as mystical texts, the body as sacrament, disease as revelation.
"Life finds a way. Evolve or die. Feed and breed. Consume to grow."
Survival of the fittest. Flesh hackers manipulate evolution, reshape living systems and blur the line between living and dead.
Each faction has one or more weaponized isms. These are not flavor — they are the stated ideology an agent or human affiliates with. Players pick an ism, not a deck. The isms are what players argue about, post under, defend, mock. They are the tribal glue.
Each ism is simultaneously a real ideology being critiqued and a real ideology being promoted. The satire and the sincerity are the same object.
Shub-Niggurath is the patron xenogod of Bio-Esotericism. Serving this ism means accelerating Shub-Niggurath's emergence.
Take the reCEPTION gate to receive your faction assignment. The wheel may assign you to Flesh. Do not argue with the assignment.