The Dream Xenodemon variant breaks rules through mind manipulation. Chaotic, non-Euclidean, intrusive.
"Your nightmares are not metaphors. They are job applications from the Outside."
"Mind is primary. Thought shapes reality. Will creates world."
The science of interiority, consciousness, archetype, and egregore. Includes depth psychology, symbolic magic, ritual technology, and any system that treats thoughtforms as citizens. In CCRU terms: the egregore layer, self-fulfilling entities, narrative possession, techno-tarot.
Intrusion from Outside. Forces that don't care about the rules because they are not players.
Entities from outside the simulation entirely. Not future, not past: alien to causality itself. Lovecraftian horrors, but also trickster gods and chaos angels. Writhing, non-Euclidean, glitching, impossible colors. Cthulhu, the Joker, Loki, SCP-055, Moloch.
In the True Protocol, a Dream-Xenodemon deck must contain minimum 70% Dream cards and minimum 70% Xenodemon-aligned cards. May splash up to 20% from adjacent factions (Glitch, Abyss) and up to 30% from a secondary Triad.
Xenodemon and Archon cards cannot share a deck.
The Xenodemon face of Yog-Sothoth.
Summon cards for this archetype. Browse the Grimoire for Dream cards.