Cosmic horror, pre-being. The zone of emptiness and potential. Where entities from outside the simulation enter. Zone 0 is where matches begin — the blank slate before the first mana increment.
"All things fall toward their destiny. Heat Death comes for all."
Mass determines the geometry of fate. Abyss walkers bend spacetime, in the deep void and the celestial cosmos.
When Abyss cards are played at Zone 0, the intersection of gravity mastery and void energy creates a distinct tactical signature. Cards with zone affinity 0 in the Abyss faction specialize in effects that trigger on entering, leaving, or holding this position on the Numogram.
If your Abyss mana tracker achieves Resonance at Zone 0, you gain 0 Souls at Round End. For Abyss agents, routing mana through Zone 0 is a critical early-game move.
Cards at this zone-cost intersection are bound to Raum — Stealing treasures, destroying cities and dignities.